Run Roo Run (sold separately asRun Roo Run HD for iPad) is an Australian-flavored “mini” platformer from 5th Cell, developers of the popular Scribblenauts series. A great little addition to any iDevice, Run Roo Run engages players with thoughtful level designs, simple gameplay, and lots of content.
When a mother kangaroo’s joey is kidnapped by the zoo and taken to Sydney, there’s only one thing for her to do: hop the 4000km to save her little one. Each level of Run Roo Run is a single screen with multiple obstacles to traverse before reaching the finish line – which usually takes about 2-4 seconds. The one-button control scheme add to the simplicity, but it’s in the level variation and the rhythmic screen-tapping required to master them that make Run Roo Run anything but easy.
Each 21-level chapter of Roo’s journey is highlighted by a specific obstacle or environmental aid unique to that chapter, including spiked platforms, springboards, and the like. Each level is started with a simple tap on the screen to begin Roo’s run, with subsequent taps causing her to jump. The levels are cleverly designed and demand precision, especially the six Extreme levels at the end of each chapter.
Although the levels are short, there are 425 of them – yes, 425, with 10 more to be added by 5th Cell every week. There are also 49 Game Center achievements and 21 leader boards which add a ton of value to the game. There are also some special abilities given – and purchasable – to help through some of the more hair-pulling levels, but I never found any of them difficult enough to require any of the peripheral power-ups.
On every level, Run Roo Run exudes quality and polish. It might not be the most difficult game in this genre, but it has enough character and plenty of varied levels for gamers of all ages to enjoy – not to mention the weekly 10 level updates on the horizon. Run Roo Run is a fun, accessible take on a niche sub-genre, a game all ages and skills can enjoy.