To me, Unstoppable Fist is the iOS equivalent of a Hollywood action movie from the late 1980s: it’s got a long-haired protagonist with some serious kicking and punching skills, full of weird enemies and featuring a seriously patriotic side. Simply put, Ragtag Studio‘s pixellated brawler is one action-packed mobile title.
In Fist, players controls the fists and feet of man known only as Fist, whose flowing golden locks and Miami Vice-sunglasses harken up images of a sun-soaked, slightly less frightening Steven Seagal. Across three different difficulties and three unique boards, the goal is to kick and punch as many zombie fish, wild chickens, and attacking armadillos as possible, racking up score multipliers in a very similar way to games like Geometry Wars or Extinction Squad, where one mistake resets the multiplier down to x1.
There isn’t really any story or intro to the game, which really adds to the game’s stripped-down, arcade-like feel. There are three zones on the left and right edges of the screen players tap and swipe to perform Fist’s different attacks, which are all timing-based, with Fist standing in the middle and enemies coming from both sides.
On the iPhone and iPod Touch, Unstoppable Fist’s detailed pixel-style graphics look absolutely amazing, with animated, detailed backgrounds and awesome sprite effects for Fist and his array of attacks – though in 2x mode on the iPad, the pixellated effect is a little disconcerting. The visual style is a perfect parallel to its gameplay: old-school, simple, but still incredibly detailed and intricate at the same time.
Anyone looking for a new high-score chasing arcade title is going to want a copy of Unstoppable Fist on their iOS devices: it’s action-packed brand of human versus animal brawling is not to be missed for gamers who like their heroes muscled and their games fast-paced.