Editor’s Note: AppleNApps and AppTudes are venturing into a new partnership, so both sites can bring you more of what you love. This review is written and reprinted with permission by Trevor Sheridan.
Static Motion (universal) from Founder’s Hill brings back memories of some of the pre-App Store iPhone games, where tapping objects on the screen was the main gameplay element. They’ve died down with all of the advancements in iOS gaming, but Static Motion is looking to make them relevant again.
A brand new release that has flown under the radar, Static Motion is immediately intriguing with its bright, neon vector graphics. The game features 77 arcade levels as well as 12 survival levels that feature 14 different types of enemies.
Each level begins with certain types of objects flying all around the screen, and the goal is to tap all of them. At the start there’s a basic enemy, but soon players are introduced to bombs, shapes that change, disappear or require two fingers to get rid of.
The arcade levels feature four speeds to change the difficulty, but be warned: missing the speedy flying shapes causes the entire screen to shake and flashes red. It’s quite an alarming sensation when a shape is missed, like a little visual shock of electricity.
The speed of the shapes also requires you to tap just slightly ahead of a shape’s trajectory, because if you aim where it is, you will miss more often than not. The difficulty and shape behavior and variety provides tons of challenge to make the tapping genre fresh again.
No two levels play the same, and there are just so many different modes to tap on. The visuals and soundtrack enhance the tapping gameplay nicely to make for a very well rounded iOS game experience. Static Motion (universal) stands out for all the right reasons making it worth tapping that buy button.