Rayman Jungle Run (universal) by Ubisoft is the first iOS title for the limb-less hero since the Rayman 2 appeared in the App Store back in early 2009. While it’s not quite my dream of Rayman Origins on my iPhone coming true, it’s great to see the often underrated franchise make a successful return to the platform.
An auto-runner with gorgeous visuals and plenty of diverse levels, Jungle Run is 40 levels of jumping, climbing, and flying through a number of remarkable level designs – both in their design and execution. Each of the game’s levels feels unique, and the tap-based gameplay is wonderfully executed throughout these stages, giving each of them their own unique pace and rhythm.
Rayman himself also looks terrific, with smooth, detailed animations for everything from running to jumping in the air and flying around by his ears. Getting a feel for his different abilities is a cinch, even for the most casual of gamers: the game is split into four sections, each one adding a new ability to Rayman’s repertoire. It allows the difficulty to increase gradually, without ever leaving one feeling like they’re behind the game’s learning curve, which keeps it fun for young and old.
The game could use some more levels – even with their diversity and length, beating all of them isn’t going to take gamers a long time. Collecting all the Lums in each stage provides some extra challenge, opening up bonus levels in each of the world – eight in all, to go along with the 32 story levels. There are some gallery images that open up along the way, but they don’t really provide much incentive to complete everything 100%.
Rayman Jungle Run is the first casual title we’ve seen from the elbow-free character, and I certainly hope it’s not the last – I’m still holding out for a traditional Rayman platformer on iOS, either in 2D or 3D. But for now, Rayman Jungle Run‘s beautiful graphics and smooth one-tap gameplay will keep myself – and other platforming fans, casual or not – quite satisfied.