Earn to Die (also available for iPad) by Not Doppler is an apocalypse-themed endless driver of sorts, packed to the brim with upgrades, new cars, and unlockable modes. And although it takes a little while to get going, Earn to Die is a surprisingly addictive little side-scrolling game, and with a little tweaking, could really be something great.
The story behind Earn to Die is a familiar one: zombies take over the world, so on and so forth. Players control a man traveling from Texas to Washington through eight different stages of off-road mayhem, upgrading cars with better parts and weapons along the way to reach the save haven, and the obligatory happy ending that awaits.
The goal in each run is to travel as far as possible, killing as many zombies along the way to earn money for upgrades on the next race. This means the first handful of races are going to be short affairs, with a poor car and a tiny gas tank forcing players to grind their way through the game’s challenges and upgrades.
After selecting new upgrades, the next day begins on the last level a player’s car died on, repeating it until they make it to the finish line, progressing to the next one. If the hours of play in Story mode aren’t enough, there’s also the unlockable Survival and Championship modes, where players can race their Game Center friends for the best time.
While everything in Earn to Die is linear and straight forward, the clean menu designs and crisp Retina artwork keep the game from becoming a boring affair. The physics system could be more dynamic, as well – while the levels are designed to be tough to traverse, so maintaining speed and direction should feel more important and challenging then they do at times.
Zombie fans are most certainly going to want to grab a copy of Earn to Die, a game that may not blow someone away with flashy colors or complex graphics. Instead, players will return because of the fun gameplay and unlockable content, places where Earn to Die really shine.